Witch's Broom

Owner: By Scott Hacker (smilingbandit2@yahoo.com)
TN: 5
Components: Broom, feathers of some kind
Scroungin': 5
     With this spell, a witch can take to the air with the greatest of ease. To activate the spell, the witch has to burn a fistful of feathers (any kind of feathers will do) over the broom she wishes to enchant. Once done, a successful Witchcraft roll sets the broom to flight. To use the broom, the witch needs the Ridin': Broom skill. Here are the broom's statistics. The #s in parentheses are if feathers from a supernatural bird are used in the ritual.

Durability Pace Size Armor Top Speed


10/2 120(240) +1 0 50(100) mph

     The spell lasts 3d6 hours, +1d6 for each raise on the Witchcraft roll. Once the spell ends, the broom can be used for another casting.

Other Witch's Powers:
  Communicate With The Dead       Crystal Ball       Find Potable Water       Forget Me       Forget Me Not     
  Fortune Telling       Mystic Ward       Spirit Flight     

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This site is a Deadlands: Hell on Earth fan site. Deadlands is the property of the Pinnacle Entertainment Group and Hell on Earth is a post apocalyptic, alternate history setting. I use both the "Classic" rules and well as the Savage rules for this site (sorry no D20...yet). By default the rules for everything are "Classic" but by clicking on "Smiling Jack" (the Savage Worlds' logo) at the bottom of the navigation pannel you can change (almost) all the rules information to Savage Worlds. Have fun, enjoy and please let me know what you think or if there are any problems, questions or you would like to submit something/content.

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