Type: Telekinesis TN: 9 Strain: Special Speed: 1 (Vamoose!) Duration: Instant Range: Self This power allows a Syker to deflect any projectile attacks used against him. When the Syker is shot at, he vamooses, and makes his blastin' test. If he succeeds, roll the damage for the attack, but don't roll any extra dice for head or gizzard shots. The Syker takes an amount of strain equal to the number of wound levels the attack would have done, with a minimum cost of 1.
If the Syker gets a raise on his blastin' roll, he may attempt to redirect the shot to another target. Use the throwin' skill, and apply any modifiers as normal. Arcane powers can also be deflected, but it is more difficult than a bullet. First, only power that must be aimed, like brain blast and atomic blast, can be deflected, and the TN rises to 13.
This site is a Deadlands: Hell on Earth fan site. Deadlands is the property of the Pinnacle Entertainment Group and Hell on Earth is a post apocalyptic, alternate history setting. I use both the "Classic" rules and well as the Savage rules for this site (sorry no D20...yet). By default the rules for everything are "Classic" but by clicking on "Smiling Jack" (the Savage Worlds' logo) at the bottom of the navigation pannel you can change (almost) all the rules information to Savage Worlds. Have fun, enjoy and please let me know what you think or if there are any problems, questions or you would like to submit something/content.