Universal Lockpick
    This device is built to disguise it as a hardcover book. Once removed from the book cover a large hole in its back, two coiled wires with pinchers on the end, several small mechanical arms and a small screen and buttons on the front are visible. Different types of locks use different parts of the device. Tumbler style locks use the arms, inserted in to pick it. For combination locks (like on safes) simple fit the hole over the dial and the unit listens for the tumblers to fall in place turning the dial itself. Electric locks (magnetic strips, numeric keypads, thumbprints, voice recognition, or retinal scans) of all kinds are pried open and the pinchers are applies to exposed wires. The unit searches for the information needed and tries to make the security unit think the proper response was used. Failing the roll means the device can't open the lock, but can try again with a higher TN.

Device: Universal Lockpick
Frame: 2
Agility: 5d12 Nimbleness & Deftness
Brains: 1d4 rating, Lockpick 5d12
Commo: Direct link data exchange, small monitor
Sensor: 5d8 rating audio pointblank
Extras: 20-point powerpack
Drain: 6/hour
Available Slots: ,4
Stability: 20
   Chemical: None
   Electrical: 14
   Mechanical: 7
   Structural: 5

Part of RPGFanSite.com; My Ju Ju's Fan Sites.

This site is a Deadlands: Hell on Earth fan site. Deadlands is the property of the Pinnacle Entertainment Group and Hell on Earth is a post apocalyptic, alternate history setting. I use both the "Classic" rules and well as the Savage rules for this site (sorry no D20...yet). By default the rules for everything are "Classic" but by clicking on "Smiling Jack" (the Savage Worlds' logo) at the bottom of the navigation pannel you can change (almost) all the rules information to Savage Worlds. Have fun, enjoy and please let me know what you think or if there are any problems, questions or you would like to submit something/content.

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