Pierce the Veil

Owner: Scott Hacker
Trait: Knowledge
Hand: Pair
Speed: 2
Duration: 1 round, plus 1 round per hand above minimum
Range: 1 yard/ hexslingin' level
     A useful spell for anyone who deals with ghosts and spirits, Pierce the Veil allows a huckster to temporarily make an incorporeal being solid and attackable. When this hex is cast, the targeted spook makes a Spirit check to resist. The TN for this test is 5+2 per hand above the minimum. If it fails, the spirit becomes physical for the duration of the hex. While solid, it can be harmed by normal weapons, unless it has specific resistances towards such weapons beyond being incorporeal.

Other Miracles:
  Green Thumb     

Other Huckster Hexes:
  Black Ice       Delaying the Inevitable       Double Talk     
Other Huckster Trick:
  Fold       Jack of Clubs       Jack of Diamonds       Jack of Hearts       Jack of Spades     
  Liquid Courage       Penny For Your Thoughts       Press Your Luck     

Other Harrowed Powers:

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This site is a Deadlands: Hell on Earth fan site. Deadlands is the property of the Pinnacle Entertainment Group and Hell on Earth is a post apocalyptic, alternate history setting. I use both the "Classic" rules and well as the Savage rules for this site (sorry no D20...yet). By default the rules for everything are "Classic" but by clicking on "Smiling Jack" (the Savage Worlds' logo) at the bottom of the navigation pannel you can change (almost) all the rules information to Savage Worlds. Have fun, enjoy and please let me know what you think or if there are any problems, questions or you would like to submit something/content.

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