Owner: Scott Hacker Trait: Knowledge Hand: Pair Speed: 2 Duration: 1 round, plus 1 round per hand above minimum Range: 1 yard/ hexslingin' level
A useful spell for anyone who deals with ghosts and spirits, Pierce the Veil allows a huckster to temporarily make an incorporeal being solid and attackable. When this hex is cast, the targeted spook makes a Spirit check to resist. The TN for this test is 5+2 per hand above the minimum. If it fails, the spirit becomes physical for the duration of the hex. While solid, it can be harmed by normal weapons, unless it has specific resistances towards such weapons beyond being incorporeal.
This site is a Deadlands: Hell on Earth fan site. Deadlands is the property of the Pinnacle Entertainment Group and Hell on Earth is a post apocalyptic, alternate history setting. I use both the "Classic" rules and well as the Savage rules for this site (sorry no D20...yet). By default the rules for everything are "Classic" but by clicking on "Smiling Jack" (the Savage Worlds' logo) at the bottom of the navigation pannel you can change (almost) all the rules information to Savage Worlds. Have fun, enjoy and please let me know what you think or if there are any problems, questions or you would like to submit something/content.