Transform

  Associated Spirits: Tool
  TN: 5
  Components:
     Chemical:
0
     Electronic: 0
     Mechanical: 30
     Structural: 10
  Drain: Special/change
  Requirements:
     The Junker that came up with this little do-dad watched the old videos of Transformers™ as a kid. But in truth aren’t most Junkers really kids with new toys to play with?
     Now to make them cars get up and walk away, we need to install some hinges, gears and cut it in the right places. This takes up 10% of the Frame’s total slots. There you have it, a transforming device. Unless you want to bend and stretch your creation into it’s other shape by hand the device is going to need the power Agility built in.
     The time it takes for a device to make the change is equal to the Frame Size minus the Agility die type (that’s if you up Agility other wise your looking at just the Frame Size) in rounds. The time needed to change can never be less than one round, sorry.
     There are two other small things to go over. First, if the device is a car that becomes a robot (like the power implies), you’re going to need to need to install legs and four wheels. That’s a lot of slots, but lucky you only need one engine. When figuring the engine for the vehicle pick the acceleration as you normally would using the slot cost of the larger engine (i.e. Starscreem™ would need the powers Jet and Locomotion, but use the Jet power cost for acceleration). The Drain or MPG for each mode of travel is figured as if it was the only mode of travel built in the device (i.e. Starscreem™ would need to figure how much fuel the Jet power needs to fly, and the legs separately).
     There is one other piece of the pie to deal with. If your shape-changing car holds people while a car and not as a robot his size can change dramatically. Build the car as normal (including this power) and remember to put the slots in needed for a driver and others. Once you know the total passengers figure out what frame size the slots equal. You can take half that many sizes out of the final frame size to adjust the robot’s size.
     Example: You build the VW bug and it holds two passengers. The car size is 9 with a total of passenger space equaling frame size 6. When it changes to a robot it folds some of it’s self into that area reducing the size by 3 to make him a size 6.



Other Junker Powers:
  Alchemy       Enviro       Transdimensional Space     



>--------------------------------------------------------------------------------------------<
Part of RPGFanSite.com; My Ju Ju's Fan Sites.

This site is a Deadlands: Hell on Earth fan site. Deadlands is the property of the Pinnacle Entertainment Group and Hell on Earth is a post apocalyptic, alternate history setting. I use both the "Classic" rules and well as the Savage rules for this site (sorry no D20...yet). By default the rules for everything are "Classic" but by clicking on "Smiling Jack" (the Savage Worlds' logo) at the bottom of the navigation pannel you can change (almost) all the rules information to Savage Worlds. Have fun, enjoy and please let me know what you think or if there are any problems, questions or you would like to submit something/content.

Clicky Web Analytics Dynamic Drive
Custom Search